DLSS5 STUDIO
EN▼
Open the Studio
← CATALOGUE

Call of Duty with DLSS 5

2 COMPARISONS

Every comparison below is a frame from Call of Duty run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.

COMPARISONS
2
MOST USED MODE
DLAA
MOST USED PRESET
Cinematic
RESOLUTIONS
3840×2160, 1554×1080
LATEST COMPARISON
October 26, 2026
Call of Duty, original frame without DLSS 5Call of Duty with DLSS 5 Neural Rendering
DLSS OFF
DLSS 5 ON
↔
DRAG THE LINE TO COMPARE

vid1 →

DLSS 5 in Call of Duty

This page collects comparisons of Call of Duty frames that did not say which game of the series they came from; Call of Duty 2 has a page of its own. None of these games has official DLSS 5 support announced. The frames were uploaded by players and run through NVIDIA's DLSS 5 Neural Rendering runtime on this site's RTX cards.

Military shooters are a mixed case for Neural Rendering: faces and uniforms in cutscenes change a lot, fast gameplay with muzzle flashes and smoke much less. In the ON frames, look at skin, fabric and metal first, then at smoke and particles, where the difference is smaller.

Cutscenes and quiet moments are the frames that show it best if you try it yourself. The summary above shows the settings used so far.

DLSS 5 without an RTX →DLSS 5 vs DLSS 4 →

2 COMPARISONS

Want to try it on your own Call of Duty footage?

Take a slot: 180 seconds on one of our GPUs, no sign-up.

Take a slot

Other games in the catalogue