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RADEON · SEPTEMBER 2026

DLSS 5 on AMD

Since early September 2026 there has been a way to run NVIDIA's DLSS 5 Neural Rendering on a Radeon. It is a community mod, it is in alpha, and it works — for a value of «works» that this page spells out in frames per second.

The short answer

Yes, on RDNA 4 — the Radeon RX 9000 series — through a mod called DLSS-NR on AMD. It loads NVIDIA's own nvngx_dlssnr.dll, which you have to supply yourself out of a game that ships DLSS 5, and it hangs the neural pass off an FSR profile in DirectX 12 games on Windows 11. On an RX 9070 XT in Cyberpunk 2077 at 1080p, a card that renders natively well above 80 fps lands around 30. Online games are unavailable, because anti-cheat blocks the DLL.

Checked 11 September 2026

What the mod covers

RequirementStatusDetail
Radeon RX 9000 · RDNA 4Works, in alphaTested on the RX 9070 XT. Native FP8 support is the only reason this port is possible at all.
Radeon RX 7000 · RDNA 3UntestedThe author says it should work and is asking for reports. No working configuration has been published.
Radeon RX 6000 and older · APUsNoNo FP8, and the mod does not target them.
Graphics APIDirectX 12 onlyVulkan is on the author's list and is not there yet.
Operating systemWindows 11What the installer targets. Linux and Proton are not addressed.
The NVIDIA DLLYou supply itnvngx_dlssnr.dll version 310.8.0.0, taken from a game that ships DLSS 5. The mod does not distribute it.
Online gamesNoKernel anti-cheat blocks the injected DLL. This is a hard stop, not a performance caveat.

What actually runs

The tool is DLSS-NR on AMD, published on GitHub by Daniel Blanco (danielblnc), and it appeared less than a week after DLSS 5 started spreading to unsupported NVIDIA cards. It is not an emulator of DLSS and not a lookalike filter: it loads NVIDIA's real neural-rendering DLL and puts an AMD-shaped runtime underneath it — HIP kernels and memory layouts where CUDA ones used to be.

Two games are on the tested list: Cyberpunk 2077 and GTA V Enhanced. Everything else is somebody's evening.

Why RDNA 4 and nothing else

The DLSS 5 model runs in FP8, and RDNA 4 has FP8 in hardware — the same property that makes RTX 40 and RTX 50 the supported NVIDIA generations. That single format is what turns «impossible» into «difficult».

RDNA 3 is the interesting edge. The author lists the RX 7000 series as «should work, reports welcome», which is an honest way of saying nobody has confirmed it. Everything older has no FP8 at all, and for those cards the answer is the same as for a GTX: there is no unit to run the model on.

What it asks of you

Two files go into the game's executable folder — for Cyberpunk 2077 that is bin\x64: the mod's installer, and nvngx_dlssnr.dll version 310.8.0.0, which the mod deliberately does not ship. You supply that yourself, out of a game you own that includes DLSS 5.

Then you run the installer, launch the game with FSR enabled — FSR 3 or FSR 4, whichever the game offers — and press End to open the mod's overlay, where the neural pass is switched on and adjusted. Windows 11 and a DirectX 12 renderer are requirements, not recommendations.

The FSR dependency is the neat part of the design: the mod does not have to convince the game to hand it anything new. The upscaling path already exposes the buffers it needs, so the neural pass slots in behind a setting the game already has.

The number that decides it

Cyberpunk 2077, 1080p, Radeon RX 9070 XT. Natively the card sits comfortably above 80 fps. The first alpha builds came back with 11 to 12. Alpha v0.2.7 clawed back roughly twelve per cent and landed near 30 to 33.

Thirty frames, at 1080p, on a card that was never the bottleneck. The author's stated goal is to get within reach of an RTX 5070 Ti, and the distance between that goal and 33 fps is the honest measure of how early this is.

Image quality is the part that holds up. Reports describe the output as very close to what DLSS produces, with some effects not working correctly. Right picture, wrong frame rate, is exactly what a port that is functionally complete and not yet optimised should look like.

The parts that are not a performance problem

Anti-cheat refuses it. An unsigned DLL beside the executable is the pattern kernel anti-cheat exists to catch, so online titles are unavailable outright — one write-up calls it practically unsuitable for online games, which is the polite version.

The DLL itself is NVIDIA's, taken out of one game and placed into another. Whether you are comfortable with that is not a technical question, and this page will not answer it for you.

And the runtime under all of it is still the experimental build that escaped NVIDIA's testing. An ON/OFF screenshot taken this way shows you the model. It does not show you the product.

If you just want to see the output

There is a shorter path to the picture. This site owns RTX 40 and 50 cards, keeps them powered on, and hands one to you for 180 seconds: upload a clip, the NVIDIA runtime processes it on our hardware, and you download the result with the render report. Your Radeon does nothing except upload a file and download another one — no DLL, no installer, no anti-cheat to argue with. Free, non-profit, and sometimes queued, because the cards are real.

Try it without an RTX →
Take a slot

Questions this page gets

Which Radeon cards does the mod actually support?

RDNA 4 — the RX 9000 series — with the RX 9070 XT as the card it was tested on. RDNA 3 is listed as untested by the author. RX 6000 and older are not targeted and have no FP8 to target.

Do I have to get an NVIDIA file to run this?

Yes. The mod needs nvngx_dlssnr.dll version 310.8.0.0 and does not distribute it: you take it from a game you own that ships DLSS 5 and place it in the other game's folder yourself.

Why is 30 fps the result on a card this fast?

Because the neural pass is running through a translation layer that is a few weeks old. The FP8 maths is native, but the kernels and memory layouts around it were written for CUDA and are being rebuilt for HIP in public, one alpha at a time.

Does it work on Vulkan, or on Linux?

Neither, today. DirectX 12 on Windows 11 is the whole supported surface. The author has said Vulkan is planned; nothing has been said about Linux or Proton.

Can I use it in an online shooter?

No. Kernel anti-cheat blocks the injected DLL, so the game either refuses to start or refuses to let you play. Treat this as single-player only.