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Burnout Paradise with DLSS 5

3 COMPARISONS

Every comparison below is a frame from Burnout Paradise run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.

COMPARISONS
3
MOST USED MODE
DLAA
MOST USED PRESET
Cinematic
RESOLUTIONS
3840×2160, 1920×1080, 1200×750
LATEST COMPARISON
September 14, 2026
Burnout Paradise, original frame without DLSS 5Burnout Paradise with DLSS 5 Neural Rendering, DLAA mode
DLSS OFF
DLSS 5 ON
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Delorean in DLSS5 Burnout →

DLSS 5 in Burnout Paradise

Burnout Paradise has no official DLSS 5 support in any edition, and none has been announced. This page collects comparisons from the original game, the Remastered version and The Ultimate Box in one place: frames uploaded by players and run through NVIDIA's DLSS 5 Neural Rendering runtime on this site's RTX cards.

Racing games are demanding for reconstruction: fast motion, reflections on car paint and glass, and long roads full of fine detail. In the ON frames, look at the reflections on the bodywork and at the road surface, then at the sky and the lighting of Paradise City, which carry most of the change.

Replay and photo shots are the frames that read best if you want to try it yourself, because they are sharp to begin with. The summary above shows the settings other people used.

DLSS 5 without an RTX →DLSS 5 vs DLSS 4 →

3 COMPARISONS

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