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Forza Horizon 6 with DLSS 5

4 COMPARISONS

Every comparison below is a frame from Forza Horizon 6 (FH6) run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.

COMPARISONS
4
MOST USED MODE
DLAA
MOST USED PRESET
Cinematic
RESOLUTIONS
3840×2160, 2559×1439, 1920×1080
LATEST COMPARISON
September 19, 2026
Forza Horizon 6, original frame without DLSS 5Forza Horizon 6 with DLSS 5 Neural Rendering, DLAA mode
DLSS OFF
DLSS 5 ON
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Forza Horizon 6 →

DLSS 5 in Forza Horizon 6

Forza Horizon 6 has no official DLSS 5 support announced so far. The comparisons on this page were made by this site from frames that players uploaded, run through NVIDIA's DLSS 5 Neural Rendering runtime on RTX cards: they show what the model does to the image, not an option in the game.

Open-world racing gives Neural Rendering a bit of everything: car paint and glass, vegetation, weather and long views. The comparisons here include snow and a real-life styled scene; in the ON frames, look at reflections on the cars first, then at foliage and the distance, where detail tends to change the most.

Photo-mode shots work best if you try it yourself, because the source is already sharp and the camera is still. The summary above shows the settings used; the Natural style is worth a preview on scenes that should look like a photograph.

DLSS 5 without an RTX →DLSS 5 vs DLSS 4 →

4 COMPARISONS

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