Forza Horizon 6 with DLSS 5
4 COMPARISONS
Every comparison below is a frame from Forza Horizon 6 (FH6) run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.
- COMPARISONS
- 4
- MOST USED MODE
- DLAA
- MOST USED PRESET
- Cinematic
- RESOLUTIONS
- 3840×2160, 2559×1439, 1920×1080
- LATEST COMPARISON
- September 19, 2026


DLSS 5 in Forza Horizon 6
Forza Horizon 6 has no official DLSS 5 support announced so far. The comparisons on this page were made by this site from frames that players uploaded, run through NVIDIA's DLSS 5 Neural Rendering runtime on RTX cards: they show what the model does to the image, not an option in the game.
Open-world racing gives Neural Rendering a bit of everything: car paint and glass, vegetation, weather and long views. The comparisons here include snow and a real-life styled scene; in the ON frames, look at reflections on the cars first, then at foliage and the distance, where detail tends to change the most.
Photo-mode shots work best if you try it yourself, because the source is already sharp and the camera is still. The summary above shows the settings used; the Natural style is worth a preview on scenes that should look like a photograph.
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