Stellar Blade with DLSS 5
1 COMPARISON
Every comparison below is a frame from Stellar Blade run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.
- COMPARISONS
- 1
- MOST USED MODE
- DLAA
- MOST USED PRESET
- Default
- RESOLUTIONS
- 1920×1080
- LATEST COMPARISON
- September 3, 2026


DLSS 5 in Stellar Blade
Stellar Blade has no official DLSS 5 support, and none has been announced for the PC version. The comparisons here were rendered by this site: frames uploaded by players, run through NVIDIA's DLSS 5 Neural Rendering runtime on real RTX cards. They show what the model does to the image, not an option in the game's menu.
Stellar Blade is built around close-ups of its characters, which is exactly where Neural Rendering changes the most: skin, hair and the materials of suits and armour. In the ON frames, compare faces and hair first, then the metal and emissive surfaces of the environment, which tend to gain contrast.
Character close-ups and photo-mode shots are the frames that show the difference best if you try it yourself. The summary above lists the modes and presets people used; Default is the safest place to start before trying Cinematic.
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