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Elden Ring with DLSS 5

1 COMPARISON

Every comparison below is a frame from Elden Ring run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.

COMPARISONS
1
MOST USED MODE
DLAA
MOST USED PRESET
Default
RESOLUTIONS
1920×1080
LATEST COMPARISON
September 3, 2026
Elden Ring, original frame without DLSS 5Elden Ring with DLSS 5 Neural Rendering, DLAA mode
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DLSS 5 ON
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Elden Ring →

DLSS 5 in Elden Ring

Elden Ring has no official DLSS 5 support, and none has been announced. The comparison on this page was produced by sending a player's frame through NVIDIA's DLSS 5 Neural Rendering runtime on this site's RTX cards, so it shows what the model does to FromSoftware's art direction, not a PC setting.

The Lands Between are a useful test because the game's look is deliberate: soft haze, golden light from the Erdtree, weathered armour and stone. In the ON frame, look at how much of that haze survives and whether armour and cloth gain material detail without losing the painterly feel. That balance is the real question for Elden Ring, more than raw sharpness.

If you upload your own footage, open-field shots in daylight and interiors lit by torches behave very differently, and both are worth a preview before exporting. The summary above shows the settings used so far.

DLSS 5 without an RTX →DLSS 5 vs DLSS 4 →

1 COMPARISON

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