Resident Evil: Requiem with DLSS 5
4 COMPARISONS
Every comparison below is a frame from Resident Evil: Requiem (RE Requiem) run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.
- COMPARISONS
- 4
- MOST USED MODE
- Quality
- MOST USED PRESET
- Default
- RESOLUTIONS
- 1920×1080
- LATEST COMPARISON
- September 9, 2026


DLSS 5 in Resident Evil: Requiem
Resident Evil: Requiem is on NVIDIA's list of announced DLSS 5 games, for fall 2026, with no release date yet. Until then, the comparisons on this page come from this site: frames that players uploaded, run through the DLSS 5 Neural Rendering runtime on RTX cards. They show what the model does to the footage, and the official implementation in the game may look different.
The four comparisons are all character shots at 1920×1080: Grace twice, Sherry Birkin and Leon, in Quality and DLAA modes with the Default preset. Faces are the first thing to compare, so open the slider on a close-up and check skin, hair and eyes before looking at the background.
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