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Resident Evil: Requiem with DLSS 5

4 COMPARISONS

Every comparison below is a frame from Resident Evil: Requiem (RE Requiem) run through the DLSS 5 Neural Rendering runtime on a physical RTX GPU. Drag the line to see the difference; inside each comparison you get the exact parameters and the render report.

COMPARISONS
4
MOST USED MODE
Quality
MOST USED PRESET
Default
RESOLUTIONS
1920×1080
LATEST COMPARISON
September 9, 2026
Resident Evil: Requiem, original frame without DLSS 5Resident Evil: Requiem with DLSS 5 Neural Rendering, Quality mode
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DLSS 5 ON
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DRAG THE LINE TO COMPARE

Grace →

DLSS 5 in Resident Evil: Requiem

Resident Evil: Requiem is on NVIDIA's list of announced DLSS 5 games, for fall 2026, with no release date yet. Until then, the comparisons on this page come from this site: frames that players uploaded, run through the DLSS 5 Neural Rendering runtime on RTX cards. They show what the model does to the footage, and the official implementation in the game may look different.

The four comparisons are all character shots at 1920×1080: Grace twice, Sherry Birkin and Leon, in Quality and DLAA modes with the Default preset. Faces are the first thing to compare, so open the slider on a close-up and check skin, hair and eyes before looking at the background.

DLSS 5 without an RTX →DLSS 5 vs DLSS 4 →

4 COMPARISONS

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